Back when Valve was a very active games development company and not just building out infrastructure for other developers and gamers, the big multi-player game of the moment was Team Fortress 2 (or TF2 for short). Hours of fun were had (virtually) running around blasting the other team into oblivion and attempting to push a cart or capture points on a map.

14 years later, the game is still actively played, but its development? Considerably less so. As a full-time Mac user, TF2 stopped working natively on the Mac when Apple pushed out macOS Catalina which prevented 32-bit applications from running (part of their master plan to move to 64-bit only ARM processors, the kind I’m running on now). But that’s okay because relief came from the form of game streaming services such as and NVIDIA’s GeForce Now.

I’m using GeForce Now because it’ll take a full year before a machine is provisioned on’s service – that’s how popular it is. Unlike, however, GeForce Now provides you with a limited set of games (whereas effectively give you a full Windows PC in the cloud on which you can install anything).

GeForce now only costs me £5.99/month (in 6 monthly installments) and allows me to run pretty much my entire Steam library (Steam being Valve’s game store) in the cloud – with little to no performance hits. My 500Mb/s Virgin Media service is more than adequate for this, and TF2 runs remarkably smoothly – although occasionally I need to keep resetting the display resolution from within TF2 from 1280×768 to 1920×1080.

Now, having not played TF2 for more than a year at this point, many thanks have happened. The entire TF2 network has been affected by ‘bots’ that will join a game, clone an existing user already in the game, and then start cheating their way to victory or play annoying/offensive sounds and generally be a massive nuisance. The only way to get rid of them is to hold a group vote. Occasionally the person holding the vote picks the wrong username and the innocent player is subsequently kicked and banned from the server. I provide an example below – be aware there is strong language from the start. Once the bot has been kicked, the game can resume normally without any further incident.

One company,, has come up with a better solution (since Valve is unwilling or unable to provide a more viable means of dealing with the problem) in that they severely restrict who is able to connect. The only ‘bots’ are “good” bots that emulate players. Sometimes well, sometimes not so well (one bot “engineer” player set-up a teleporter at the second base of an attacking team to send whoever went through it back to the original base right at the start of the map). But that doesn’t happen unless a player bails out.

In order to play a game of TF2 on, you just connect your Steam account to it, then join a match. You’re placed in a queue and after a while (it can take several minutes), you’re put into a match of 12 people vs 12 other people. You must accept the match within 30 seconds, otherwise the match is cancelled, and everybody goes back into a queue again. Once a match is successfully connected, you can use a Windows client to automatically connect, or use the TF2 console to connect to the TF2 server.

As I’m using GeForce Now, I had to provide Steam with an extra parameter for TF2:


otherwise, you won’t be able to access the TF2 console which is needed to connect to third-party servers. I use macOS’ Notes app to make a note of the server, then open up Notes on my iPhone and type in the server connection string manually (because there is no copy and paste between the host machine and GeForce Now’s virtual machine).

Once connected, enjoy: has three different regions:

  • Netherlands (EU)
  • Dallas (US)
  • South Africa (or South America; didn’t select to check as it’d mean I’d have to join match) (SA)

I found that I get the best enjoyment from Dallas, despite being much further away because the Americans are a lot more vocal and organised. They’re also much more competitive which generally leads to the team banding together in a tight formation, with everybody with their own job to do in order to move the team forward. Besides this, It’s TEAM Fortress 2, not ME Fortress 2. There have been some seriously good and fun games using voice chat.

That said, I have just had one very unpleasant experience (until now I’ve had no such experiences in the 14 years I’ve been playing this game) when I made a mistake by selecting the wrong weapon while in “uber” mode, causing the player who is playing the “medic” to start effing and blinding at me, telling me to “go back to your country” and various other racist (well, I suppose nationalist rather than racism) insults and mocking my accent. A typical Trump supporter, I suppose. Or at least somebody with uncontrollable anger who, if it goes unchecked, is going to seriously hurt somebody one day and will end up in America’s revolving door prison system.

I quit the match initially, made sure to report the guy via the reporting system (which, thankfully, won’t match me with him again on future matches) – and also reported him to Steam. I went back into the game, muted the guy and while another argument was going between two other players, I just text chatted everybody to just use the Mute function. Thank goodness Valve built the Report and Mute functions into TF2 – they are a genuine lifesaver. But I will not tolerate any form of racism/nationalism or any other kind of abuse against myself or others. As of the 13th April, FaceIT hasn’t taken any action despite assurances on a ticket that they would investigate – but trawling the FaceIT Reddit forums suggest that the ban/penalty system is extremely unbalanced, with people who shouldn’t be penalised being so, and those that should, walking away scot-free.

For me, however, it is too late. TF2 is such a mess and FaceIT needs to do more to match the more competitive, stronger players with each other. The arguments and attacks against players in the text chats are getting worse, and the game is still attracting immature idiots who are still far too competitive for their own good. Now we’re replacing the problem of bots with human super-competitors who bay for blood and God help you if you stand in their way.

The one thing that drives me completely nuts about the whole raft of current legislation against Apple from the likes of Spotify and Epic Games, who accuse Apple of market dominance is that it’s simply not true. Take for example the other day – my company organised a Zoom-based yoga session (which went very well) and the teacher provided a Spotify playlist of music. Spotify. Not Apple Music, not Deezer, not Tidal, not Napster. Spotify.

At Christmas, we were all invited to add our own recommended Christmas tunes to a shared Spotify playlist. Not Apple Music. And it should be pointed out that Apple Music’s does have a presence on Windows and Android devices, so it’s not exclusive to Macs and iPhones. Spotify’s big advantage over Apple Music is that it has a free tier versus a three month Apple Music trial. Plus, ultimately, Spotify has been established far longer than any of the other premium music streaming services.

So until shared Apple Music playlists take over from Spotify’s, I can’t see how Spotify can claim that Apple is being unfair to them. When I used to use their Premium service, I paid for it via the Spotify web site because that makes sense to me – my contract (and account) is with them. Would I like the choice of doing so through Apple? Yes, it’d be nice (and would save time – e.g. it’d be convenient), but ultimately my contract for those subscriptions are with Spotify, Netflix, Disney+, Amazon Prime Video and I pay for them directly with the video streaming provider. Interestingly, I found that a macOS software subscription to BBEdit to be .. troublesome. Apple’s system kept prompting me every so often to verify the subscription despite auto-renewal being enabled that it annoyed me so much, I just bought the version directly from the software developer.

This leads me to Epic Games. I fail to understand their reasoning for a third party store on iOS. Firstly they say 30% fee per transaction is too much. Yet Epic and other whinging developers who claim Apple is being unfair to them fee-wise don’t contest the likes of the 30% Microsoft and Sony console store fees. These are not open platforms either and strictly controlled by both Sony and Microsoft. If I wanted a fully open platform (or as open as it can be), I’d pick Linux, Windows and Android. As it stands, I’ve found the Apple ecosystem to work for me very well at a consumer and professional level. A lot of developers I work with say the same – practically everybody I know uses a Mac (with Windows being the exception).

While the iOS App Store is not perfect, it still does a pretty decent job of weeding out bad actors, though there are a few prominent cases right now which make Apple look bad – though these are few and far between and potentially a lot of stuff we don’t know about – Apple usually comes to their senses in these matters (listen, I never said Apple were perfect). What makes people think that a third-party store is going to be any better? The case against Apple is strictly a developers’ issue and not that of consumers. Do you think I like having to pay a subscription fee for Adobe Photoshop that ties me into subscribing for a full year? There is no choice of buying it outright. So don’t kid me about consumer choice.

People pick Apple for security and privacy over the likes of Google, a company that ultimately deals with advertising and sharing of personal data (although their Workspace product obviously doesn’t do that otherwise I would have got rid of it a decade or so ago). Having a third-party app store on iOS would make security a living nightmare, and possibly introduce more issues than I care to think about. Assuming for the moment that Epic Games get to put its own store on iOS and there’s a massive vulnerability in their code which could affect data stored on the iPhone/iPad. Or even worse, a piece of code in Epic’s store that, combined with a new vulnerability found in iOS, could cause a major security breach in iOS? And what if it was exploited? Who would you sue (if you’re lucky enough to be able afford to sue)? Apple? Epic? Both?

Then there’s exclusivity. Epic complains about the exclusivity and terms of Apple’s own App Store, but Epic already exerts extensive control over the in-game currency of Fortnite (to the point of compensating people in their own in-game currency after losing a lawsuit over loot boxes – remember, Epic control the value of that currency), the billing methods used to pay for it, and having sole exclusive of any sales of games and products through its own digital shop. Epic (and others) wants to dictate its own terms on a platform that’s been created, managed and supported by Apple, and from whom they have benefited considerably over the years with the macOS and iOS app stores. I firmly believe these companies do not have any entitlement to the iOS or even macOS platforms whatsoever. Epic Games’ behaviour over Fortnite has been appalling, and that’s why I’ve closed my account with them. And I’ve just done the same with Spotify too.

I find companies like Epic and Spotify to be hypocrites. They should be investing in innovation – improving their products and coming up with new ones rather than spending silly sums of money on lawyers across the world. Lawyers are the only ones who going to make any money out of all this nonsense, and I can think of much better things to spend that money on.

For those of us that signed up to DIsney+ first thing last year – it’s renewal day! And the only opportunity to get the discounted price before the price increases hit us next year. But alas, my payment has just bounced and attempts to update the card on the Disney+ web site is being met with technical errors galore, and I’m currently sitting on the phone to Disney+ technical support for 18 minutes and counting not getting anywhere. Pressing ‘1’ to get them to call back isn’t working either.

Update: I managed to through to an operator who didn’t tell me much as why things were not working properly; he did tell me, however, that there is a 10 day grace period in which the account will be kept active. They will keep trying the card on file, so presumably, they will attempt to take payment tomorrow (which is fine, though I’d prefer a button that grants Disney to take the damn money already).

I suspect Disney+’s payment processing and web site have gone into a bit of a meltdown with annual subscription renewals and I suspect there are a large number of payments that have failed. Even giving Disney+ another card (which definitely has enough funds), it’s still failing on the web site – telling me that payment failed. No activity in the banking app. Nada. Zip. Kaput.

It kind of makes me wonder what kind of performance testing Disney+ did prior to the launch renewal day.