Back when Valve was a very active games development company and not just building out infrastructure for other developers and gamers, the big multi-player game of the moment was Team Fortress 2 (or TF2 for short). Hours of fun were had (virtually) running around blasting the other team into oblivion and attempting to push a cart or capture points on a map.
14 years later, the game is still actively played, but its development? Considerably less so. As a full-time Mac user, TF2 stopped working natively on the Mac when Apple pushed out macOS Catalina which prevented 32-bit applications from running (part of their master plan to move to 64-bit only ARM processors, the kind I’m running on now). But that’s okay because relief came from the form of game streaming services such as Shadow.tech and NVIDIA’s GeForce Now.
I’m using GeForce Now because it’ll take a full year before a machine is provisioned on Shadow.tech’s service – that’s how popular it is. Unlike Shadow.tech, however, GeForce Now provides you with a limited set of games (whereas Shadow.tech effectively give you a full Windows PC in the cloud on which you can install anything).
GeForce now only costs me £5.99/month (in 6 monthly installments) and allows me to run pretty much my entire Steam library (Steam being Valve’s game store) in the cloud – with little to no performance hits. My 500Mb/s Virgin Media service is more than adequate for this, and TF2 runs remarkably smoothly – although occasionally I need to keep resetting the display resolution from within TF2 from 1280×768 to 1920×1080.
Now, having not played TF2 for more than a year at this point, many thanks have happened. The entire TF2 network has been affected by ‘bots’ that will join a game, clone an existing user already in the game, and then start cheating their way to victory or play annoying/offensive sounds and generally be a massive nuisance. The only way to get rid of them is to hold a group vote. Occasionally the person holding the vote picks the wrong username and the innocent player is subsequently kicked and banned from the server. I provide an example below – be aware there is strong language from the start. Once the bot has been kicked, the game can resume normally without any further incident.
One company, FaceIT.com, has come up with a better solution (since Valve is unwilling or unable to provide a more viable means of dealing with the problem) in that they severely restrict who is able to connect. The only ‘bots’ are “good” bots that emulate players. Sometimes well, sometimes not so well (one bot “engineer” player set-up a teleporter at the second base of an attacking team to send whoever went through it back to the original base right at the start of the map). But that doesn’t happen unless a player bails out.
In order to play a game of TF2 on FaceIT.com, you just connect your Steam account to it, then join a match. You’re placed in a queue and after a while (it can take several minutes), you’re put into a match of 12 people vs 12 other people. You must accept the match within 30 seconds, otherwise the match is cancelled, and everybody goes back into a queue again. Once a match is successfully connected, you can use a Windows client to automatically connect, or use the TF2 console to connect to the FaceIT.com TF2 server.
As I’m using GeForce Now, I had to provide Steam with an extra parameter for TF2:
otherwise, you won’t be able to access the TF2 console which is needed to connect to third-party servers. I use macOS’ Notes app to make a note of the server, then open up Notes on my iPhone and type in the server connection string manually (because there is no copy and paste between the host machine and GeForce Now’s virtual machine).
Once connected, enjoy:
FaceIT.com has three different regions:
- Netherlands (EU)
- Dallas (US)
- South Africa (or South America; didn’t select to check as it’d mean I’d have to join match) (SA)
I found that I get the best enjoyment from Dallas, despite being much further away because the Americans are a lot more vocal and organised. They’re also much more competitive which generally leads to the team banding together in a tight formation, with everybody with their own job to do in order to move the team forward. Besides this, It’s TEAM Fortress 2, not ME Fortress 2. There have been some seriously good and fun games using voice chat.
That said, I have just had one very unpleasant experience (until now I’ve had no such experiences in the 14 years I’ve been playing this game) when I made a mistake by selecting the wrong weapon while in “uber” mode, causing the player who is playing the “medic” to start effing and blinding at me, telling me to “go back to your country” and various other racist (well, I suppose nationalist rather than racism) insults and mocking my accent. A typical Trump supporter, I suppose. Or at least somebody with uncontrollable anger who, if it goes unchecked, is going to seriously hurt somebody one day and will end up in America’s revolving door prison system.
I quit the match initially, made sure to report the guy via the FaceIT.com reporting system (which, thankfully, won’t match me with him again on future matches) – and also reported him to Steam. I went back into the game, muted the guy and while another argument was going between two other players, I just text chatted everybody to just use the Mute function. Thank goodness Valve built the Report and Mute functions into TF2 – they are a genuine lifesaver. But I will not tolerate any form of racism/nationalism or any other kind of abuse against myself or others.
For me, however, it is too late. TF2 is such a mess and FaceIT needs to do more to match the more competitive, stronger players with each other. The arguments and attacks against players in the text chats are getting worse, and the game is still attracting immature idiots who are still far too competitive for their own good. Now we’re replacing the problem of bots with human super-competitors who bay for blood and God help you if you stand in their way.