About Martyn Drake

Martyn Drake is a 48-year-old IT Infrastructure Engineer currently employed at Supermassive Games, a BAFTA and multi-industry award-winning console/PC games studio located in Guildford. The studio is renowned for its narrative horror titles, including The Dark Pictures Anthology and The Quarry. In his role, Martyn specializes in Windows, Linux, and macOS desktop and server system administration and technical support.

Career Highlights


Current Position

Martyn has been working at Supermassive Games since February 2023, where he is responsible for maintaining and optimizing the IT infrastructure for this acclaimed games company.

Previous Roles

  • Senior Systems Administrator at KPS Digital: Martyn worked on multi-cloud SAP Hybris/Commerce Cloud (v2) backend development, management, and support.
  • Senior Systems Administrator at Memset Ltd: He served as the first line support team leader and managed public and private cloud services.

Film and Television Industry Experience


Martyn spent seven years in the film and television post-production industry, working for notable companies:

  • The Moving Picture Company (MPC): Production Systems Administrator
  • Imagineer Systems (now Boris FX): Systems Engineer

During his time at MPC, Martyn contributed to 42 film and television productions. His expertise included distributed VFX rendering, storage systems, virtualization, and secure remote/on-set location and communications accessibility.

Additional Achievements and Interests

  • Co-founded the Anglian Linux User Group (ALUG) in the late 1990s
  • Recognized as a Power Poster/Top Contributor on the Google Apps customer forum (2007-2009)
  • Created and maintained the Wikipedia page for the 1971 Australian pop classic, “The Pushbike Song”
  • Learning to produce short stories and screenplays in his spare time
  • Supporter of the Raindance film school and festival

Martyn’s diverse experience in IT infrastructure, system administration, and the entertainment industry has shaped his career, leading to his current role at Supermassive Games where he ensures the smooth operation of IT systems for this award-winning game development studio.